(Last updated 3/10/2025)
Please read
Super Multitasking GO! can be enjoyed with a keyboard, but a controller is recommended.
Officially supported controllers: Xbox (360 and later), DualSense/DualShock 4*, Switch Pro*, Steam Deck/Steam Controller*.
* Supported via Steam Input and official Steam Input configurations.
Please note that DualSense and Steam Deck do not yet have Steam Input configurations or in-game artwork. This is planned for a future update.
Other controllers may work, but may require third-party tools, and no support will be provided.
Please see more details in the FAQ section below.
Menu Controls (cannot be changed)
Keyboard
(These can be used even if you're using a controller to play the game.)
- Up/Down arrow keys = change highlighted option.
- Left/Right arrow keys = adjust highlighted option (if applicable).
- ENTER = choose highlighted option.
- ESC = go to previous menu/exit menu.
- TAB = hide menu and show what's underneath! Great for screenshots.
Controller
(These assume an Xbox layout, but work regardless of which controller you're using.)
- Up/Down on D-Pad or Left Stick = change highlighted option.
- Left/Right on D-Pad or Left Stick = adjust highlighted option (if applicable).
- A Button, or Menu/Start = choose highlighted option.
- B Button = go to previous menu/exit menu.
What is Super Multitasking GO!?
Super Multitasking GO! is a limited, free version of Super Duper Multitasking...which in turn is a game, but also an experiment, one that tests your ability to play up to 4 continuously-shuffling minigames at the same time. Now, it can certainly be played as a game, in one of several different modes. With Mission Mode, you can even approach it as a game with a distinct start and end that can be "beaten." However, with Super Multitasking GO!, I feel that you get much more than a mere game. It's a tool that can push your video gaming skills to their limits, that will bend your mind in ways that other games cannot, that can unlock potential you never knew you had, and that can open the door to new experiences--either by yourself, shared with friends, or streamed to your favorite audience.
My hope is that you will enjoy Super Multitasking GO!, both as a traditional video game, as well as in ways that you have not enjoyed video games before. Please share your feedback with me, either on yyrgames.com via the contact form; or on Steam, via its forums or user reviews. I'll be reading all of it.
I really appreciate that you took the time to try out my work. Time is the one resource we can't get back, so for the time you gave to me, I thank you.
Explanation of Game Modes
Tutorial: In just 2 minutes you'll be taken through the basics, and you'll multitask for the first time! It's highly recommended that you start here; on your first play, the game will offer to take you straight into it.
Quickplay Mode: The core game mode. Choose between a number of options, then last as long as possible. You'll start by playing just one minigame at a time. The longer you last, the more minigames you'll need to play at once, and the harder those minigames will be to complete. If you make a single mistake, the game ends. Your best times will be tracked, both locally and on Steam Leaderboards.
Mission Mode: 15 scripted Missions await you here. They start off very easy, but eventually become quite difficult and will require practice to complete. Each typically lasts for a certain amount of time, usually under 30 seconds or until the minigames are completed; if you don't make any mistakes during that time, the Mission is cleared. Try to clear them all! There is no limit to the number of attempts, so proceed through them at your own pace. Adjustable difficulty and speedrunning support are also available (see below).
Super Duper Multitasking has many more modes than are listed here, including multiplayer modes, plus Training, Practice, and more. You can read about them in the Super Duper Multitasking manual.
Quickplay Mode
The core mode of the game pits you against a never-ending onslaught of continuously-shuffling minigames. Last as long as possible without making a mistake! Compete against friends, or go for the top of the Leaderboards!
Here is an explanation of the available options on the Quickplay Mode menu:
Difficulty - Choose between EASY, NORMAL, and HARD. EASY ramps up very slowly, keeps the minigames simple, and has you playing a maximum of 2 minigames for several minutes before things get tough. NORMAL ramps up at a pace that most players will enjoy. HARD gets very tough within just 2 to 3 minutes. (Super Duper Multitasking also features a MAXIMUM difficulty, plus will let you set the minigame and multitasking difficulties independently.)
Fast Forward - If you don't like the buildup as much as what follows, then this is for you. With Fast Forward, you can skip up to the first 90 seconds, in 15-second increments, as long as you've already lasted at least twice as long as what you want to skip. For example, you can skip the first minute if you've lasted at least 2 minutes on the current settings. Using this does not disqualify you from setting new personal bests or posting to Leaderboards.
Quickplay Mode games end when you fail to achieve any minigame's goal, or when any player character is struck or falls. If you have chosen to participate in network features, and you set a personal best time, your time will be posted to Steam Leaderboards. Separate Leaderboards exist for each difficulty, so go for it =)
After the end of the game, you'll be brought to a menu where you can retry, change settings, return to the main menu, or quit to Attract Mode.
Mission Mode / Mission Speedrun Mode
Mission Mode contains 15 Missions. These will start off very easy but will eventually get very, very difficult. You have an unlimited number of tries to complete them, so do your best! Use your wits, skills, and determination to conquer all 15! Your progress will be saved after each attempt, so you can quit at any time and come back later to pick up where you left off.
Each Mission features between 2 and 4 minigames and lasts for a specific duration, usually between 10-30 seconds, or until all minigames are cleared, depending on the situation. The duration will not be displayed onscreen; you'll have to discover it for yourself! The Mission is cleared if you reach the end without making a mistake. If you fail to achieve a goal, or if any player character is struck or falls, you lose, and you'll have to try again. Clues to completing some Missions can be found in their names or descriptions, visible from the menu; tips will also be displayed after failing a Mission. If you're having trouble, try lowering the difficulty setting, or try using Practice Mode to set up a similar situation. You can also play more of Quickplay Mode for practice.
Here's an explanation of the options on the Mission Mode start menu:
Mission Difficulty - You can play the Missions' minigames at their designed difficulty (100%), or lower them to 90%, 75%, 50%, or 0% of their designed difficulty. You will still need to multitask the same number of minigames, but the minigames themselves will be easier. When you clear a Mission, it will automatically be marked Cleared on all difficulties lower than what you played.
Speedrun Mode - You can attempt to complete all 15 Missions in a single session. A timer in the bottom-right corner of the screen will keep track of the total time you've taken (including menu time). If you are successful, your final time and number of attempts can be posted to Leaderboards. If you quit, you can't continue the Speedrun later; if you would like to try again, you'll have to start over. However, your progress and results will be merged with your normal Mission Mode data, whether or not you complete the Speedrun.
Differences Between Super Multitasking GO! and Super Duper Multitasking
Super Multitasking GO! contains the core game modes from Super Duper Multitasking, so you might wonder why you'd actually want to buy it. In this section, I'll tell you...
Minigames: You get almost double the number of unique minigames. Further, you can choose between 3 collections: ORIGINAL which contains half of them, SUPER which adds a few more for variety, and ULTIMATE which contains all of them. So as your skills improve, you can add more challenge!
Slots: You can reduce gameplay complexity by limiting the number of slots to 3. Or, you can push yourself to the limit by jacking it up to 5!
Difficulties: Try the insane MAXIMUM difficulty! Also, you can customize gameplay by adjusting the minigame and multitasking difficulty independently. Want to multitask 5 easy-as-pie minigames at all times? Enjoy the game the way you want!
Missions: 100 Missions await you here, different from the 15 in Super Multitasking GO! Hours of fun, challenge, and eventual triumph await you!
Versus: Multitask head-to-head with special 2-player versions of your favorite minigames! A unique, intense, memorable experience awaits you and a friend!
Bonus: 10 Bonus Modes feature special variants of Quickplay Mode, as well as special versions of selected minigames, including a break breaker, a space shooter, and the ridiculous dancepad-compatible Workout Mode!
And more! Gauntlet Mode skips the buildup, Tournament Mode supports up to 24 players, Practice Mode is infinitely customizable, Training Mode builds your skills! Over 400 Leaderboards to compete on! And much, much more!
Help & Options
Here is a description of all of the settings you'll find in the Help & Options menu:
Display Options: This sub-menu features several options pertaining to how the game is displayed, described below:
Display Options > Controller Icons: Choose your controller type here; the game will display icons for each slot that look like the controller you're using. If you select "Switch," the confirm and cancel buttons will also be swapped. Apart from that, this setting will not change how input works; it only changes the appearance of the icons. (This menu will automatically appear the first time a controller is connected.)
Display Options > Center Slot Position: You can change the location of the Center slot, if desired. The game will still refer to it as "Center."
Display Options > Quickplay Post-Game Tips: If you turn this off, the post-game tips in Quickplay Mode will not appear.
Display Options > Rank Display: Displays difficulty information during gameplay. There's an explanation in the FAQ below.
Display Options > HUD Display: Displays game time and mode information during gameplay. Turn this OFF if you want as little visual information on the screen as possible.
Display Options > Screen Size: If Super Multitasking GO! is too large to fit entirely on your screen, you can lower this setting. It can be adjusted from the default of 100% all the way down to 80%, if desired.
Display Options > Screen Mode: You can set this to Full Screen (the default), or Windowed at several different resolutions from 480p all the way up to 4K. Restart the game for changes to take effect. (If you start the game in Windowed mode and your selected size doesn't actually fit on the screen, the game will automatically use the next setting that fits.)
Keyboard Config: You can assign all key bindings here. Follow the onscreen instructions.
Sound Volume: You can adjust this from 100% (the default) all the way down to 0% (no sound).
Vibration: If ON, if you're playing with a controller, and if that controller supports vibration, the controller will vibrate when you make a mistake that ends gameplay.
Enter Guest Mode: If you have friends or guests over and want to pass the controller around, but don't want others to set personal bests, mess up your Mission Mode progress, etc., then you'll want to use this. Turning this ON disables saving, Leaderboards, and Achievements until the game is restarted.
Network Opt-Out: Turn this ON to disable all Steam Leaderboards and Stats. This can be turned on or off at any time, but any results earned while it is ON cannot be submitted to Leaderboards later.
How To Play: General info on how to play, as well as instructions and tips pertaining to the individual minigames, can be found here.
Erase Save Data: Here, you can reset Quickplay Mode's local leaderboards, Quickplay Mode's statistics, your progress in Mission Mode, or even the entirety of your saved data. Deleted data cannot be recovered, so only use this if you're certain that you want to delete your data.
FAQ
Q: The game crashed. What should I do?
A: The most common cause of crashes in my games, in my experience, is having an old version of the Steam client and/or the game itself. Try restarting the Steam client by right-clicking the Steam icon, clicking "Exit Steam," and relaunching Steam. The client and/or the game will update automatically. Then, relaunch the game and try again. If you are still seeing a crash, e-mail me at yyr@yyrgames.com and tell me about it. Include as much detail as you can about what caused the crash, and a screenshot if applicable. Thanks!
Q: The game seems kinda choppy/laggy. How can I fix it?
A: If your monitor's refresh rate is above 60 Hz, try lowering it to 60 Hz. This game was designed to run at 60 FPS, so higher refresh rates can cause the game to stutter. I'm hoping to address this in a future update.
Q: Is there multiplayer?
A: Super Duper Multitasking features a two-player head-to-head Versus mode! It also features Tournament Mode, which allows for 2-24 players to play the exact same Quickplay Mode sequence and see who's best.
Q: My controller isn't responding properly.
A: This issue has occurred when using Steam Input with controllers that natively use Xinput. Super Multitasking GO! natively supports Xbox controllers, so it's not necessary to use Steam Input, and it has caused problems with some controllers. If you're still having trouble using an Xbox controller, try turning this option off. Right-click Super Multitasking GO! in the Library, click "Properties..." and then click "Controller" along the left sidebar. Change the "Override for Super Multitasking GO!" setting to something other than "Enable Steam Input" and then try launching the game again.
The other possible cause I've seen: if you have Fraps running, quit Fraps, quit the game, then run the game again. It should work normally now. Once the game is already running, you can open Fraps and everything will work 100%.
Q: Wait, the Windows keys on my keyboard aren't working!
A: To make keyboard gameplay easier, I disable those keys while Super Multitasking GO! is running. When you quit the game, they'll once again function normally. If you find this to be bothersome, please let me know using one of the methods outlined above.
Q: I'm playing on keyboard. When things get hectic, some of my keys don't seem to respond. What's going on?
A: You may be using a keyboard that won't process more than 2 simultaneous keys. Many Apple MacBook integrated keyboards act this way, as well as some others. Try a USB keyboard (or a different USB keyboard) and that should alleviate the issue.
Q: I'm having friends over, or showing the game at a gathering. I want them to have fun, but I don't want them to break my records, to mess with my Mission Mode progress, or to earn Achievements/post to Leaderboards on my behalf. What should I do?
There's a feature made just for this purpose! It's called Guest Mode, and you can find it in Help & Options. Go there to enable it. All saving, Achievements, and Leaderboards will be disabled until the game is quit and restarted.
Q: Why is there an option to opt out of network features? What network features are we opting out of?
A: Participation in network features entails the following:
- Each time you complete a Quickplay/Bonus Mode game, or a Mission Mode speedrun, your time (and number of attempts, if a speedrun) will be posted to Steam Leaderboards along with your username.
- Each time you complete a Quickplay Mode game, your anonymous play statistics will be sent to Steam. This includes how many times each minigame and each slot were played and failed.
If you opt out of these features, none of this data will be sent. You can change this setting at any time from the Help & Options menu.
Q: I get a notification that says "Couldn't connect to Steam. Leaderboards/Achievements unavailable." How do I fix this?
A: There are a few possibilities here. One is that your Internet connection was interrupted. Another is that your Steam client needs to be updated (this fixed it on one of my test machines). Or maybe it's something I never saw during my testing, in which case you should e-mail me about it. But regardless of the cause, neither Leaderboards nor Achievements will work until you fix the issue, quit the game, and finally, restart it. If everything is working normally you should not see this message.
Q: I get a notification that says "Steam Leaderboard connection failed" or "Steam Leaderboard submission failed." What happened? Can I have it try to submit my record again?
If you see this message, the game tried to obtain a leaderboard connection, and failed. Or, the connection succeeded, but the game tried to post your record to the leaderboards three times and failed. It then repeated all of that and it still didn't work.
Steam puts a limit on how many Leaderboard submissions can happen within a short amount of time. If you are frequently failing, but constantly setting new personal bests, it is possible that you will hit the limit. If that happens, play an easier difficulty for a while; there is nothing I can do to "fix" this.
If this is not the cause...then it's hard to say what happened. Maybe you lost your Internet connection, maybe Steam is having issues on their end, or maybe something else went wrong, but regardless, the process failed. Unfortunately, to prevent cheating, there is no way to submit your record after the game is over. Sorry...
Q: What kinds of controllers can/should I use?
A: Here is the list of officially supported controllers:
- Xbox Series/One/360: natively supported
- DualSense/DualShock 4: supported via Steam Input
- Switch Pro: supported via Steam Input
- Steam Deck/Steam Controller: supported via Steam Input.
The following controllers are not officially supported, but you may be able to use them by utilizing third-party drivers or tools:
- DualShock 3 and earlier
- Xbox OG
- Wii Classic Controller or Classic Controller Pro
- Wii U Pro Controller
Basically, any controller that has two analog thumbsticks, bumpers/triggers, and face buttons *should* in theory work with this game. But you're on your own with getting it to work.
The following are examples of things that definitely won't work at all, simply because they lack one or more of the necessary controls:
- Arcade-style digital joysticks (Hori, MadCatz, Razer, etc.)
- Motion controllers such as Wii Remote, PlayStation Move, etc.
- Hori Pokken Tournament or Pokken Tournament DX controllers
- Guitar Hero/Rock Band guitar or drum controllers
- Any other controller that lacks two analog thumbsticks, bumpers/triggers, and/or face buttons
If you attempt to connect a non-working controller, the game will post an error message and ignore the controller. Sorry!
Q: I was playing on keyboard. Now I plugged in a controller and my records/progress are gone. What happened?
A: Don't worry, nothing actually happened. Because of the massive differences between controller and keyboard controls, and because a few of the minigames have difficulty changes between one and the other, Mission Mode progress and personal bests are tracked separately between the two. To switch between controller and keyboard mode, simply exit to Attract Mode and start the game with whatever control method you wish to use.
Please note that the arcade-style, local Quickplay Mode leaderboards are NOT separated between controller and keyboard.
Your Quickplay Mode/Mission Speedrun personal best for the currently selected options will be displayed in the lower corner before you begin.
Q: I got a penalty for pausing the game? What the heck?!
A: Quickplay Mode is supposed to be a test of your ability to focus and multitask over a continuous period of time. Yes, sometimes life happens and you need to pause your game, sure. But if you pause the game more than twice, it is considered to be cheating, and you will be assessed a penalty as follows:
- The 3rd time you pause: 2 seconds.
- The 4th time you pause: 5 seconds.
- The 5th+ time you pause: double the previous penalty, up to a maximum of 60 seconds.
The penalty will not decrease your elapsed time below zero; zero is the lowest it can go.
The penalty will not affect the difficulty of the game; it will continue to increase just as if you had not been penalized.
Q: What languages does this game support?
A: At the moment, only English.
Q: When will it support more languages?
A: I would love to include multi-language support in the future. However, the game wasn't originally built with that in mind, so some significant changes will be necessary to make that possible. Either buying the game, or sending me an e-mail specifically requesting multi-language support, will help convince me to make those changes and work on translations. (I would most likely not do the translations myself, but would seek out native speakers to assist.)
Q: If I crowd around a controller with 3 other people and we play as a team, that sounds awesome, doesn't it?
A: Well, it kind of defeats the purpose of the game, which is to test your multitasking ability. But obviously, there's nothing I can do to stop you from trying this, and who am I to judge how people have fun with a game they bought? So go right ahead, but I would like to ask a favor: if you want to do this, please go into Help & Options and turn on Network Opt-Out or Guest Mode before you do. This way, players competing for the best times on the leaderboards will not be at a disadvantage. (If you forgot to do this, and feel bad about it, just send me a message and I'll remove the record manually...thank you!)
To those players competing for the best times: I have a reliable method for detecting leaderboard hackers, but obviously there is no way I can detect this; the honor system will have to do. Please understand =\
Q: What does the "Rank Display" option in Display Options do?
A: This displays difficulty information in the upper-left corner of the screen as you play. "GAME" shows the current minigame difficulty as a percentage of the maximum possible. "MULTI" shows the current multitasking difficulty as a number from 0 to 4.
Q: Okay. How do these values work?
A: These values will increase as you play; the rate of increase is determined by your selected difficulty level. When MULTI reaches the next whole number, minigame difficulty will decrease significantly, but will immediately begin increasing again, albeit at a slower rate than before.
Here is an explanation of what the MULTI value means:
- Between 0 and 1, you will always play 1 minigame at a time. You won't be here for long.
- Between 1 and 2, you will always play at least 1 minigame at a time, with a chance of a 2nd appearing. As the rank gets closer to 2, this chance increases.
- Between 2 and 3, you will always play at least 2 minigames at a time, with a chance of a 3rd appearing. As the rank gets closer to 3, this chance increases.
- Between 3 and 4, you will always play at least 3 minigames at a time, with a chance of a 4th appearing. As the rank gets closer to 4, this chance increases.
- Once it reaches 4, it will stay at 4, and you'll play 4 minigames at a time until you fail.
Q: Do you plan to expand on this game, either with DLC or further releases?
A: Nope! But if you want more, there's a LOT more of this in Super Duper Multitasking!
Q: How many people worked on this game?
A: I'm proud to say that this game, and everything in it, is solely my creation, with the only exceptions being the non-synthesized sound effects. (Those came from a royalty-free sound library.) It took many hundreds of hours for me to create, balance, and test this, and I really hope that you enjoy it! I did have testing assistance from a handful of people, who will be mentioned either in-game, in documentation, or both.
Q: I'm not familiar with yyrGames beyond this. What's your deal?
A: I create arcade-style games exclusively, and have been doing so for over 15 years now. Unfortunately, because I was releasing them exclusively on Xbox Live Indie Games, most of my catalog was delisted in 2017, so I'm currently in the process of porting them to more modern platforms. You can check my progress at yyrgames.com.